The crux of the deck is discard and creature removal, funneled into damage with Bloodchief Ascension. Unlike Landsmack and Carpe Noctem, there’s no mana ramp. Just efficient-costed creatures:
- Vault Skirge. Drop turn 0 using 2 life. It will quickly make up the difference, and then some.
- Pulse Tracker and Blood Seeker. Fun in multiplayer.
- Gatekeeper of Malakir and Skinrender. Card advantage.
- Stronghold Rats and Hypnotic Specter. Unblockable + discard.
Discard also fuels a kind of Flash, through Howltooth Hollow. Once everyone’s Hellbent, cast an exiled card for free. Bonuses for playing creatures, bonuses for attacking, bonuses for making opponents discard, bonuses for creature removal, bonuses for opponents using sorceries and instants. This deck is tightly integrated, and on the fast side of decks, that it manages to keep up with and beat Carpe Noctem.